What I wanted to make was a multiplayer world which wasn't a dungeon
based thing. That used ANSI chars and control sequences (so, ANSI
graphics - if you will call it graphics - the extended IBM charset).
The main thing I'd envisaged is rooms and rooms of places to visit. Houses, stores, fields, forests etc. All fullscreen (or maybe a status window to the side or something). Rather than being a fixed-goal world,
it would be open to explore. People could either talk to others in real time or just leave others a message, and if two were there in real time, they could battle or trade. No offline battles. Every now and again I write a bit of code to get started, then I get busy :)
I've made such a world on my Mystic BBS. It's called Link's World. It is m user and players can talk to one another if they are in the same room. It incorporates most of the general BBS functions into an ansi graphical worl
It's not complete yet by any means. The hardest part is the world building
I've made such a world on my Mystic BBS. It's called Link's World. It user and players can talk to one another if they are in the same room incorporates most of the general BBS functions into an ansi graphical
It's not complete yet by any means. The hardest part is the world bui
Then Gryphon leaves us all on tenter hooks - Doesn't say the name or address of their BBS!
Please let us all know how we can check this coolness out!
Sysop: | Eric Oulashin |
---|---|
Location: | Beaverton, Oregon, USA |
Users: | 90 |
Nodes: | 16 (0 / 16) |
Uptime: | 07:41:22 |
Calls: | 6,943 |
Calls today: | 2 |
Files: | 8,551 |
D/L today: |
858 files (138M bytes) |
Messages: | 367,709 |