• cc65 cross-compiler

    From Lodger@WMUTE to All on Mon Aug 10 15:39:12 2009
    Hello everyone,

    anybody here who uses the cc64 cross-compiler? I use it to write C code that eventually gets compiled to 6502 assembler code. This way I can do small C programs for my Commodore 64. If there's anybody here using the same setup for coding 8 bit systems (no matter if it's Apple II, C64, SNES etc.) I'd really like to get in touch with them.
    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From john guillory to Lodger on Mon Aug 17 22:18:55 2009

    Hello everyone, anybody here who uses the cc64
    cross-compiler? I use it to write C code that eventually
    gets compiled to 6502 assembler code. This way I can do
    I've used it before, think I may still have it on the hard drive.
    I've used it with some Commodore emulators... Been a while since
    I have, but was pretty cool... Might be an interesting idea to
    get an updated emulator and write some new software....
    Gotta admit, haven't made anything useful with it....

    ... I've got a Mickey Mouse PC with a Goofy operating system.
  • From Lodger@WMUTE to john guillory on Tue Aug 18 11:47:26 2009
    Re: cc65 cross-compiler
    By: john guillory to Lodger on Mon Aug 17 2009 22:18:55


    Hello everyone, anybody here who uses the cc64
    cross-compiler? I use it to write C code that eventually
    gets compiled to 6502 assembler code. This way I can do
    I've used it before, think I may still have it on the hard drive.
    I've used it with some Commodore emulators... Been a while since
    I have, but was pretty cool... Might be an interesting idea to
    get an updated emulator and write some new software....
    Gotta admit, haven't made anything useful with it....

    ... I've got a Mickey Mouse PC with a Goofy operating system.

    ---
    ■ Synchronet ■ Digital Distortion BBS: digdist.bbsindex.com

    So you run Windows? Cool!

    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From Lodger@WMUTE to john guillory on Tue Aug 18 11:56:56 2009
    Re: cc65 cross-compiler
    By: john guillory to Lodger on Mon Aug 17 2009 22:18:55


    Hello everyone, anybody here who uses the cc64
    cross-compiler? I use it to write C code that eventually
    gets compiled to 6502 assembler code. This way I can do
    I've used it before, think I may still have it on the hard drive.
    I've used it with some Commodore emulators... Been a while since
    I have, but was pretty cool... Might be an interesting idea to
    get an updated emulator and write some new software....
    Gotta admit, haven't made anything useful with it....

    ... I've got a Mickey Mouse PC with a Goofy operating system.

    ---
    ■ Synchronet ■ Digital Distortion BBS: digdist.bbsindex.com

    Hi again,

    I'm currently working on a small adventure maker, still work in progress. MAybe you'd like to have a closer look at it? It's called "microQuestMaker64", inspired by nethack, omega and the likes. You can find it either in the filebase of our BBS (Wintermute BBS), or through this URL: http://retro.ufud.org ...

    P.S.: once again, nice signature: Mickey Mouse PC w/ Goofy OS ... hehe ... ;)

    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From john guillory to Lodger on Fri Aug 21 13:46:08 2009

    So you run Windows? Cool! Wintermute BBS +++ telnet://wintermute.homeunix.com
    Yup, when I read the message, I got the latest Vice and CC65, the latest
    CC65 rocks! When I used it before, there was so many things missing from
    standard C it was ridicalous.... I also picked up a cross assembler for
    the commodore that's pretty cool... They had a demo of making a basic
    loader for your assembly.... I took it a step further and wrote two
    separate assembly language routines and had 2 lines in basic that said:

    10 sys 4096
    20 sys 4100

    Just for the heck of it... When I have the time, I'll look up all the
    basic opcodes or get a chart of them and then I can do some really neat
    stuff... like write 3-4 lines of basic, then assembly, then 3-4 lines of
    basic...

    ... When your computer has a virus, Don't use chicken soup!
  • From john guillory to LODGER on Fri Aug 21 18:22:00 2009
    L > I'm currently working on a small adventure maker, still work in
    L > progress. MAybe you'd like to have a closer look at it? It's called
    L > "microQuestMaker64", inspired by nethack, omega and the likes. You
    L > can find it either in the filebase of our BBS (Wintermute BBS), or
    L > through this URL: http://retro.ufud.org ...

    I'm checking it out now, quite imressive!

    I also give you credit for having a good idea.... I got the ability to write software in C and some in assembly, granted, C is not my preferred language..... Though I had a few thoughts of making some utilities to view
    eg. echo list, reports from my bbs, etc.... It'd be kind of cool...

    ... Got my tie caught in the fax... Suddenly I was in L.A.
    ___ Mountain Reader - 1.3
  • From Lodger@WMUTE to john guillory on Mon Aug 24 11:44:47 2009
    Re: cc65 cross-compiler
    By: john guillory to LODGER on Fri Aug 21 2009 18:22:00

    I also give you credit for having a good idea.... I got the ability to wr software in C and some in assembly, granted, C is not my preferred language..... Though I had a few thoughts of making some utilities to vie eg. echo list, reports from my bbs, etc.... It'd be kind of cool...

    Thank you very much. At the moment, I am thinking about a simple language or something that makes it easy to put some kind of logic into your game. But I just don't know how to do this and how to keep such a "logic engine" within the C64's memory. There must be a way though, because there are many adventure game toolkits for the C64 that implement such a feature.

    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From Lodger@BATTLEST/FREEWAY to All on Mon Aug 10 15:39:00 2009
    Hello everyone,

    anybody here who uses the cc64 cross-compiler? I use it to write C code that eventually gets compiled to 6502 assembler code. This way I can do small C programs for my Commodore 64. If there's anybody here using the same setup for coding 8 bit systems (no matter if it's Apple II, C64, SNES etc.) I'd really like to get in touch with them.
    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From john guillory@BATTLEST/FREEWAY to Lodger on Mon Aug 17 22:18:00 2009

    Hello everyone, anybody here who uses the cc64
    cross-compiler? I use it to write C code that eventually
    gets compiled to 6502 assembler code. This way I can do
    I've used it before, think I may still have it on the hard drive.
    I've used it with some Commodore emulators... Been a while since
    I have, but was pretty cool... Might be an interesting idea to
    get an updated emulator and write some new software....
    Gotta admit, haven't made anything useful with it....

    ... I've got a Mickey Mouse PC with a Goofy operating system.

    ---
    ■ Synchronet ■ Digital Distortion: digitaldistortionbbs.com
  • From Lodger@BATTLEST/FREEWAY to john guillory on Tue Aug 18 11:47:00 2009
    Re: cc65 cross-compiler
    By: john guillory to Lodger on Mon Aug 17 2009 22:18:55


    Hello everyone, anybody here who uses the cc64
    cross-compiler? I use it to write C code that eventually
    gets compiled to 6502 assembler code. This way I can do
    I've used it before, think I may still have it on the hard drive.
    I've used it with some Commodore emulators... Been a while since
    I have, but was pretty cool... Might be an interesting idea to
    get an updated emulator and write some new software....
    Gotta admit, haven't made anything useful with it....

    ... I've got a Mickey Mouse PC with a Goofy operating system.

    ---
    ■ Synchronet ■ Digital Distortion BBS: digdist.bbsindex.com

    So you run Windows? Cool!

    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From Lodger@BATTLEST/FREEWAY to john guillory on Tue Aug 18 11:56:00 2009
    Re: cc65 cross-compiler
    By: john guillory to Lodger on Mon Aug 17 2009 22:18:55


    Hello everyone, anybody here who uses the cc64
    cross-compiler? I use it to write C code that eventually
    gets compiled to 6502 assembler code. This way I can do
    I've used it before, think I may still have it on the hard drive.
    I've used it with some Commodore emulators... Been a while since
    I have, but was pretty cool... Might be an interesting idea to
    get an updated emulator and write some new software....
    Gotta admit, haven't made anything useful with it....

    ... I've got a Mickey Mouse PC with a Goofy operating system.

    ---
    ■ Synchronet ■ Digital Distortion BBS: digdist.bbsindex.com

    Hi again,

    I'm currently working on a small adventure maker, still work in progress. MAybe you'd like to have a closer look at it? It's called "microQuestMaker64", inspired by nethack, omega and the likes. You can find it either in the filebase of our BBS (Wintermute BBS), or through this URL: http://retro.ufud.org ...

    P.S.: once again, nice signature: Mickey Mouse PC w/ Goofy OS ... hehe ... ;)

    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com
  • From john guillory@BATTLEST/FREEWAY to Lodger on Fri Aug 21 13:46:00 2009

    So you run Windows? Cool! Wintermute BBS +++ telnet://wintermute.homeunix.com
    Yup, when I read the message, I got the latest Vice and CC65, the latest
    CC65 rocks! When I used it before, there was so many things missing from
    standard C it was ridicalous.... I also picked up a cross assembler for
    the commodore that's pretty cool... They had a demo of making a basic
    loader for your assembly.... I took it a step further and wrote two
    separate assembly language routines and had 2 lines in basic that said:

    10 sys 4096
    20 sys 4100

    Just for the heck of it... When I have the time, I'll look up all the
    basic opcodes or get a chart of them and then I can do some really neat
    stuff... like write 3-4 lines of basic, then assembly, then 3-4 lines of
    basic...

    ... When your computer has a virus, Don't use chicken soup!

    ---
    ■ Synchronet ■ Digital Distortion: digitaldistortionbbs.com
  • From john guillory@BATTLEST/FREEWAY to LODGER on Fri Aug 21 18:22:00 2009
    L > I'm currently working on a small adventure maker, still work in
    L > progress. MAybe you'd like to have a closer look at it? It's called
    L > "microQuestMaker64", inspired by nethack, omega and the likes. You
    L > can find it either in the filebase of our BBS (Wintermute BBS), or
    L > through this URL: http://retro.ufud.org ...

    I'm checking it out now, quite imressive!

    I also give you credit for having a good idea.... I got the ability to write software in C and some in assembly, granted, C is not my preferred language..... Though I had a few thoughts of making some utilities to view
    eg. echo list, reports from my bbs, etc.... It'd be kind of cool...

    ... Got my tie caught in the fax... Suddenly I was in L.A.
    ___ Mountain Reader - 1.3

    ---
    ■ Synchronet ■ Digital Distortion: digitaldistortionbbs.com
  • From Lodger@BATTLEST/FREEWAY to john guillory on Mon Aug 24 11:44:00 2009
    Re: cc65 cross-compiler
    By: john guillory to LODGER on Fri Aug 21 2009 18:22:00

    I also give you credit for having a good idea.... I got the ability to wr software in C and some in assembly, granted, C is not my preferred language..... Though I had a few thoughts of making some utilities to vie eg. echo list, reports from my bbs, etc.... It'd be kind of cool...

    Thank you very much. At the moment, I am thinking about a simple language or something that makes it easy to put some kind of logic into your game. But I just don't know how to do this and how to keep such a "logic engine" within the C64's memory. There must be a way though, because there are many adventure game toolkits for the C64 that implement such a feature.

    Wintermute BBS +++ telnet://wintermute.homeunix.com

    ---
    ■ Synchronet ■ Wintermute BBS +++ telnet://wintermute.homeunix.com