• IRC ?

    From Bill McGarrity@VELENO/VERT/TEQUILAM to All on Thu May 2 13:47:46 2013
    OK... I know I'm being a pest, but here is the scenario. I run my own ircd and I *think* I've checked and changed all the places where the original _irc.synchro.net_ statements are located. Now the issue. When logged onto Node 1, when I choose the option R for irc, do I trigger two other nodes to connect then after a few minutes, they drop. No issue with NOde 1 as it stays connected, but Node2 and 3 show a connection. Here is the debug capture...

    5/2 01:35:02p Node 1 13:35 Thu May 02 2013 Node 1
    5/2 01:35:02p Node 1 Telnet xxxxxxxxxx.tequilamockingbirdonline.net [127.0.0.1]
    5/2 01:35:02p Node 1 received telnet window size: 80x27
    5/2 01:35:02p Node 1 received telnet terminal type: ANSI
    5/2 01:35:03p Node 1 received terminal auto-detection response: '\e[27;80R'
    5/2 01:35:03p Node 1 received ANSI cursor position report: 80x27
    5/2 01:35:16p Node 1 (0001) Bill McGarrity Logon 0 - 11
    5/2 01:35:19p Node 1 Bill McGarrity running external program: BullsEye! Bulletins
    5/2 01:35:19p Node 1 Executing external: *bullseye

    **** Here is where I choose the irc option....

    5/2 01:35:29p Node 1 Executing external: ?irc -a tequilamockingbirdonline.net 6667 #Help
    5/2 01:35:30p 1156 Telnet connection accepted from: 192.168.1.2 port 63039
    5/2 01:35:30p 1156 Hostname: xxxxxxxxxx.tequilamockingbirdonline.net
    5/2 01:35:31p Node 2 constructor using socket 1156 (settings=8212)
    5/2 01:35:31p Node 2 temporary file directory: c:\sbbs\NODE2\temp\
    5/2 01:35:31p Node 2 attached to local interface 192.168.1.2 port 23
    5/2 01:35:31p 1764 Telnet connection accepted from: 192.168.1.2 port 63040
    5/2 01:35:31p 1764 Hostname: xxxxxxxxxx.tequilamockingbirdonline.net
    5/2 01:35:31p Node 2 JavaScript: Creating runtime: 8388608 bytes
    5/2 01:35:31p Node 2 JavaScript: Initializing context (stack: 16384 bytes)
    5/2 01:35:31p Node 2 JavaScript: Thread stack limit: 262144 bytes
    5/2 01:35:31p Node 2 13:35 Thu May 02 2013 Node 2
    5/2 01:35:31p Node 2 Telnet xxxxxxxxxx.tequilamockingbirdonline.net [192.168.1.2]
    5/2 01:35:34p Node 3 constructor using socket 1764 (settings=8212)
    5/2 01:35:34p Node 3 temporary file directory: c:\sbbs\NODE3\temp\
    5/2 01:35:34p Node 3 attached to local interface 192.168.1.2 port 23
    5/2 01:35:34p Node 3 JavaScript: Creating runtime: 8388608 bytes
    5/2 01:35:34p Node 3 JavaScript: Initializing context (stack: 16384 bytes)
    5/2 01:35:34p Node 3 JavaScript: Thread stack limit: 262144 bytes
    5/2 01:35:34p Node 3 13:35 Thu May 02 2013 Node 3
    5/2 01:35:34p Node 3 Telnet xxxxxxxxxx.tequilamockingbirdonline.net [192.168.1.2]
    5/2 01:36:00p Node 2 disconnected
    5/2 01:36:00p Node 2 input thread terminated (received 32 bytes in 1 blocks)
    5/2 01:36:00p Node 3 disconnected
    5/2 01:36:00p Node 3 input thread terminated (received 18 bytes in 1 blocks)
    5/2 01:36:00p Node 2 !JavaScript warning c:\sbbs\exec\login.js line 104: Disconnected
    5/2 01:36:00p Node 3 !JavaScript warning c:\sbbs\exec\login.js line 104: Disconnected
    5/2 01:36:01p Node 2 output thread terminated (sent 696 bytes in 12 blocks, 58 average, 0 short)
    5/2 01:36:01p Node 2 thread terminated (2 node threads remain, 83 clients served)
    5/2 01:36:01p Node 2 JavaScript: Destroying context
    5/2 01:36:01p Node 2 JavaScript: Destroying runtime
    5/2 01:36:01p Node 3 output thread terminated (sent 696 bytes in 11 blocks, 63 average, 0 short)
    5/2 01:36:01p Node 3 thread terminated (1 node threads remain, 83 clients served)
    5/2 01:36:01p Node 3 JavaScript: Destroying context
    5/2 01:36:01p Node 3 JavaScript: Destroying runtime

    Not sure if this is an *undocumented feature* or not.... :)

    Thanks!!

    Have a good one!!



    Bill

    Telnet: tequilamockingbirdonline.net
    IRC: irc.tequilamockingbirdonline.net Ports: 6661-6670 SSL: 6697 Radio: radio.tequilamockingbirdonline.net:8010/live

    ... Look TWICE.... Save a life.... Motorcycles are EVERYWHERE!!




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  • From echicken@VELENO/VERT/ECBBS to Bill McGarrity on Thu May 2 14:50:22 2013
    Re: IRC ?
    By: Bill McGarrity to All on Thu May 02 2013 13:47:46

    OK... I know I'm being a pest, but here is the scenario. I run my own ircd

    Is the IRCD that you run something other than the Synchronet IRCD?

    _irc.synchro.net_ statements are located. Now the issue. When logged onto Node 1, when I choose the option R for irc, do I trigger two other nodes to connect then after a few minutes, they drop. No issue with NOde 1 as it stays connected, but Node2 and 3 show a connection. Here is the

    It's likely that this is an open proxy scanner that's part of the IRC server that you're running. The server accepts the connection that you initiated from node 1, then turns around and attempts to connect to you on various ports. If it finds an open proxy running on one of those ports, it assumes that you connected to it via the proxy, and handles you accordingly (disconnects you to prevent spam, etc.)

    This is something that you should be able to configure on the server side, but it's not a problem, and is your IRCD just doing what it's supposed to.

    echicken
    electronic chicken bbs - bbs.electronicchicken.com - 416-273-7230

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    ■ Synchronet ■ electronic chicken bbs - bbs.electronicchicken.com
  • From Bill McGarrity@VELENO/VERT/TEQUILAM to echicken on Thu May 2 23:33:00 2013
    echicken wrote to Bill McGarrity <=-

    Re: IRC ?
    By: Bill McGarrity to All on Thu May 02 2013 13:47:46

    OK... I know I'm being a pest, but here is the scenario. I run my own ircd

    Is the IRCD that you run something other than the Synchronet IRCD?

    Yes, it's Unreal....

    _irc.synchro.net_ statements are located. Now the issue. When logged onto Node 1, when I choose the option R for irc, do I trigger two other nodes to connect then after a few minutes, they drop. No issue with NOde 1 as it stays connected, but Node2 and 3 show a connection. Here is the

    It's likely that this is an open proxy scanner that's part of the IRC server that you're running. The server accepts the connection that you initiated from node 1, then turns around and attempts to connect to you
    on various ports. If it finds an open proxy running on one of those ports, it assumes that you connected to it via the proxy, and handles
    you accordingly (disconnects you to prevent spam, etc.)

    This is something that you should be able to configure on the server
    side, but it's not a problem, and is your IRCD just doing what it's supposed to.

    There ya go!! You're a genius!! That makes total sense. I run bopm and a Defserv bot. It's no biggie in that I don't expect lots of traffic coming from the BBS.... was just something I noticed today. Hey, this is a learning process and your support has been the best.

    Thanks!!


    Bill

    Telnet: tequilamockingbirdonline.net
    IRC: irc.tequilamockingbirdonline.net Ports: 6661-6670 SSL: +6697
    Radio: radio.tequilamockingbirdonline.net:8010/live


    ... Look TWICE.... Save a life. Motorcycles are EVERYWHERE!!
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