Hello all you ansi artists!
Here is the layout of the play field. As you can
see, the ansi's will be displayed on the right pane, and the proportions w be very specific. I would like to see the ansi's fit in that pane.
I'll give full props to the authors. This is a game that will prolly be o many Mystic BBSes and the ansis will get viewed each time its played.
I suspect it will be on many BBSs, I know it will be on mine.. :)
Any help the ansi community can give would be appreciated by all us gamers!
Except when I have to use DoubleUp to debug MPL because I end up playing it too much and not working on the debugging. :)
I suspect it will be on many BBSs, I know it will be on mine.. :)Yeah it really does look great. Gryphon's stuff is always great to see!
Any help the ansi community can give would be appreciated by all us gamers!
Except when I have to use DoubleUp to debug MPL because I end up play it too much and not working on the debugging. :)
Geez that is an addictive game. I log in while I'm at work sometimes and if I start playing Double Up, I'll still be playing an hour later. It's
a sickness.
have you tried my master mind mpl? ;p
have you tried my master mind mpl? ;pI did at one time, but not lately. In fact, I don't really even look at Gryphon's stuff lately unless he finds a bug. Thats the only reason
I've seen DoubleUp, Dopewars, Doctor Who, Space Dynasty, etc, over the years.
His code has not only been great for MPL games, but its been great for really making MPL stable too. Makes me proud to see MPL at a point
where its capable of making games like this, and proud of the authors
who create them.
I suspect it will be on many BBSs, I know it will be on mine.. :)
Any help the ansi community can give would be appreciated by all us gamers!
Yeah it really does look great. Gryphon's stuff is always great to see!
Except when I have to use DoubleUp to debug MPL because I end up playing it too much and not working on the debugging. :)
well for some reason there seems to be a bug in the input() if i type Q
or add it to quit the game it does not see it and have toplay all 10
I really don't have a lot of time to run through it right now. I have so many things to do, but if you want to make an example program to send me that demonstrate the bug I'd be happy to look at it.
str3 := input(4,4,12,'');
if str3 ='Q' exit endif
uinput := str2int(str3) endif
This is not MPL syntax, so if you are going to post code please post exactly what the code is.
on 07/26/16, Gryphon said...
hmmm please more info. is this is in mpl since 1.10?+ Added a new MPL function called OneKeyRange. This function works similar to OneKey, except that it will also allow for a number input within a certain range. The number value is stored in a variable cal
RangeValue and the function returns a #0 if a number was entered.
example:
but you seen how i have it. will it read 4 characters? because after
that i seperate each number for evaluation.
hmmm please more info. is this is in mpl since 1.10?+ Added a new MPL function called OneKeyRange. This function works similar to OneKey, except that it will also allow for a number input within a certain range. The number value is stored in a variable called
RangeValue and the function returns a #0 if a number was entered. For
example:
On 07/29/16, Gryphon said the following...
but you seen how i have it. will it read 4 characters? because a that i seperate each number for evaluation.It doesn't work that way. If you want to do it that way, then I woul some loop or something to get 4 individual numbers.
but this is how i get the numbers and separate them:
fn := ui / 1000;
sn := ui / 100 % 10;
tn := ui / 10 % 100 % 10;
ln := ui % 1000 % 100 % 10;
uinput := str2int(input(4, 4, 12, ''));
ui := uinput;
would it be better to read it as a string for for the Q then convert to
an integer?
but you seen how i have it. will it read 4 characters? because after that i seperate each number for evaluation.It doesn't work that way. If you want to do it that way, then I would do some loop or something to get 4 individual numbers.
On 07/26/16, Gryphon said the following...
I have not had any response from artist acknowledging my request. I understand that they may not be viewing this echo, so I'm thinking I need to take the request to them. Does anybody know the best way? I
Luciano over at Blocktronics could probably knock it out for you. contact@blocktronics.org
I have not had any response from artist acknowledging my request. I understand that they may not be viewing this echo, so I'm thinking I
need to take the request to them. Does anybody know the best way? I'm
Hello all you ansi artists!
I am close to releasing my Fallox (Falling Blox) MPL. It's a Tetris game Mystic BBS. There's this feature that I want to add to it, and it is to h ansi's in the game. I've already gotten some from LDA (Thanks! They look great!) But I would like to have several more. I also need an opening splash screen. I would like to keep the theme of the ANSI where they brin back the feel of the Tetris Arcade game. I'm thinking russian onion toppe towers, cyrilic writing, etc.
on 07/25/16, g00r00 said...
You may be interested in the OneKeyRange function, it will accept a range of numbers being inputting but will also exit on a hot key.
hmmm please more info. is this is in mpl since 1.10?
You may be interested in the OneKeyRange function, it will accept a
range of numbers being inputting but will also exit on a hot key.
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